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  • terrain_generator ... recommended for realistic terrain. (0.0 < v < 1.0) --erosion Number of erosion iterations over the terrain. Must be a positive integer. -n --negative Allow for negative height values. TODO: - add noise to voronoi
  • TerraNNI ... neighbor interpolation scheme[1] is approximated by discretizing the Voronoi diagram and by limiting the region of influence of ... the compilation to succeede. **CUDA_SDK_ROOT_DIR** must be set to the *C* directory of the NVIDIA GPU Computing SDK. If you ...
  • qhull ... .1 2012/02/18 Convex hull, Delaunay triangulation, Voronoi diagrams, Halfspace intersection Documentation: html/index.htm http ... -get.htm // Download page html/qhull-cpp.xml // C++ style notes as a Road FAQ (www.qhull. ...
  • Stippling ... as source on the Wang Tiles stippling method. /source C# project with the source code for the test application, including implementations of the Adaptive Incremental Sampling, Recursive Wang Tiles, Voronoi Diagram and Delaunay Triangulation. ...
  • bwrepdump ... [BWAPI](http://code.google.com/p/bwapi/) MS Visual C++ 2008 (optional, [a DLL is here](https://github.com/ ... (currently 9), CHOKE\_WIDTH) build tiles (TilePositions) away, in a Voronoi tiling fashion. Once that is done, ChokeDepRegs are completed with ...
  • Qhull-2011.2 ... .2 2011/11/29 Convex hull, Delaunay triangulation, Voronoi diagrams, Halfspace intersection Documentation: html/index.htm http ... -get.htm // Download page html/qhull-cpp.xml // C++ style notes as a Road FAQ (www.qhull. ...
  • Fun-Programming ... com/hamoid/Fun-Programming/blob/master/processing/ideas/2014/02/voronoi/)
    trails | [long Gif Anim Loop
    C++ based framework. ">](https://github.com/hamoid/Fun-Programming/blob ...
  • GPUImage ... apps, but the tileset can be anything. - *inputTileSize*: - *numTiles*: - *displayTileSize*: - *colorOn*: - **GPUImageJFAVoronoiFilter**: Generates a Voronoi map, for use in a later stage. - *sizeInPixels*: Size of the individual elements - ...
  • Blender_Addons ... in, but if you have delauney triangulation, you can get voronoi by connecting the triangle's outer circles midpoints together (at ... a tetrahedron fall at the midpoints of its six edges) - C switch to check the consistency of the mesh on ...
  • fvmhd3d Parallel Finite volume moving (Voronoi) mesh MHD code written in Charm++ This is a public version of fvmhd3d--the finite ... ) [CGAL v3.9+](http://www.cgal.org/download.html) Copyright (c) 2011 Evghenii Gaburov This program is free software: you can ...