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terrain_generator
... recommended for realistic terrain. (0.0 < v < 1.0)
--erosion Number of erosion iterations over the terrain. Must be a positive integer.
-n --negative Allow for negative height values.
TODO:
- add noise to voronoi
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TerraNNI
... neighbor
interpolation scheme[1] is approximated by discretizing the Voronoi
diagram and by limiting the region of influence of ... the compilation to
succeede. **CUDA_SDK_ROOT_DIR** must be set to the *C* directory of the
NVIDIA GPU Computing SDK.
If you ...
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qhull
... .1 2012/02/18
Convex hull, Delaunay triangulation, Voronoi diagrams, Halfspace intersection
Documentation:
html/index.htm
http ... -get.htm // Download page
html/qhull-cpp.xml // C++ style notes as a Road FAQ (www.qhull. ...
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Stippling
... as source on the Wang Tiles
stippling method.
/source
C# project with the source code for the test application, including
implementations of the Adaptive Incremental Sampling, Recursive Wang Tiles,
Voronoi Diagram and Delaunay Triangulation. ...
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bwrepdump
...
[BWAPI](http://code.google.com/p/bwapi/)
MS Visual C++ 2008 (optional, [a DLL is here](https://github.com/ ... (currently 9), CHOKE\_WIDTH) build tiles (TilePositions) away, in a Voronoi tiling fashion. Once that is done, ChokeDepRegs are completed with ...
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Qhull-2011.2
... .2 2011/11/29
Convex hull, Delaunay triangulation, Voronoi diagrams, Halfspace intersection
Documentation:
html/index.htm
http ... -get.htm // Download page
html/qhull-cpp.xml // C++ style notes as a Road FAQ (www.qhull. ...
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Fun-Programming
... com/hamoid/Fun-Programming/blob/master/processing/ideas/2014/02/voronoi/)
trails | [long Gif Anim Loop
C++ based framework. ">](https://github.com/hamoid/Fun-Programming/blob ...
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GPUImage
... apps, but the tileset can be anything.
- *inputTileSize*:
- *numTiles*:
- *displayTileSize*:
- *colorOn*:
- **GPUImageJFAVoronoiFilter**: Generates a Voronoi map, for use in a later stage.
- *sizeInPixels*: Size of the individual elements
- ...
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Blender_Addons
... in, but if you have delauney triangulation,
you can get voronoi by connecting the triangle's
outer circles midpoints together (at ... a tetrahedron fall at the midpoints of its six edges)
- C switch to check the consistency of the mesh on ...
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fvmhd3d
Parallel Finite volume moving (Voronoi) mesh MHD code written in Charm++
This is a public version of fvmhd3d--the finite ... )
[CGAL v3.9+](http://www.cgal.org/download.html)
Copyright (c) 2011 Evghenii Gaburov
This program is free software: you can ...
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