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  • Learning.Buildbox.2.Game.Development.1786460300 Key Features Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and ... advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on ...
  • Pro OpenGL ES For Android ... project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how ... * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D ...
  • Pro OpenGL ES for Android ... project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how ... * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D ...
  • Practical Time Series Forecasting with R ... Azure, Internet of Things and more advanced graphic frameworks. Readers will learn how to: Use XAML and basic user controls Create efficient 2D vector graphics and animations Handle input from touch, mouse, pen and keyboard ...
  • Android代码-smartGL SmartGL for Android SmartGL is a Graphic Engine for creating Android Games and Apps. It is based on OpenGL and handles 2D Sprites and 3D Textured Objects. SmartGL is used by several games and apps. How to ...
  • DSP中的GPU、CPU:不止一字之差那么简单 ... 已成为热门的课题。   2. GPU的功能   GPU(Graphic ProcessingUnit)即图形处理器。1999年NVIDIA公司发布GeForce 256图形处理芯片时,首先提出GPU的概念。一块标准的GPU主要包括2D单元、3D单元、视频处理单元、FSAA(Full Scene
  • asyfig ... of text within the graphics. In addition, each individual ".asy" graphic can be very quickly processed individually to facilitate easy ... Added \asyProcessPreamble v0.1c - Add compilation flags to generate 2D vector output in the case of 3D graphics v0 ...
  • adventureclone ... Adventure # Clone of Atari 2600 Adventure In 2001, I wanted to learn DirectX 2D and see what it was like to develop a video game. I didn't want to get caught up in any graphic design or game design, so I chose to clone the classic Atari 2600 ...
  • tcpdf ... publish some XHTML + CSS code, Javascript and Forms; * images, graphic (geometric figures) and transformation methods; * supports JPEG, PNG and ... http: www.imagemagick.org/www/formats.html) * 1D and 2D barcodes: CODE 39, ANSI MH10.8M-1983, USD- ...
  • ezgraphix ... each serie/month.
    def index
      @g = Ezgraphix::Graphic.new(:c_type => 'mscol3d')
      @g.data = { "Registrations" => [4,2, ... '
    Pie 3D		=> :c_type => 'pie3d'
    Line		=> :c_type => 'line'
    Doughnut 2D	=> :c_type => 'doug2d'
    
    Multi Series