资源说明:Release history of Tree-MultiNode
# NAME
Tree::MultiNode -- a multi-node tree object. Most useful for
modeling hierarchical data structures.
# SYNOPSIS
use Tree::MultiNode;
use strict;
use warnings;
my $tree = new Tree::MultiNode;
my $handle = new Tree::MultiNode::Handle($tree);
$handle->set_key("top");
$handle->set_value("level");
$handle->add_child("child","1");
$handle->add_child("child","2");
$handle->first();
$handle->down();
$handle->add_child("grandchild","1-1");
$handle->up();
$handle->last();
$handle->down();
$handle->add_child("grandchild","2-1");
$handle->up();
$handle->top();
&dump_tree($handle);
my $depth = 0;
sub dump_tree
{
++$depth;
my $handle = shift;
my $lead = ' ' x ($depth*2);
my($key,$val);
($key,$val) = $handle->get_data();
print $lead, "key: $key\n";
print $lead, "val: $val\n";
print $lead, "depth: $depth\n";
my $i;
for( $i = 0; $i < scalar($handle->children); ++$i ) {
$handle->down($i);
&dump_tree($handle);
$handle->up();
}
--$depth;
}
# DESCRIPTION
Tree::MultiNode, Tree::MultiNode::Node, and MultiNode::Handle are objects
modeled after C++ classes that I had written to help me model hierarchical
information as data structures (such as the relationships between records in
an RDBMS). The tree is basically a list of lists type data structure, where
each node has a key, a value, and a list of children. The tree has no
internal sorting, though all operations preserve the order of the child
nodes.
## Creating a Tree
The concept of creating a handle based on a tree lets you have multiple handles
into a single tree without having to copy the tree. You have to use a handle
for all operations on the tree (other than construction).
When you first construct a tree, it will have a single empty node. When you
construct a handle into that tree, it will set the top node in the tree as
it's current node.
my $tree = new Tree::MultiNode;
my $handle = new Tree::MultiNode::Handle($tree);
## Using a Handle to Manipulate the Tree
At this point, you can set the key/value in the top node, or start adding
child nodes.
$handle->set_key("blah");
$handle->set_value("foo");
$handle->add_child("quz","baz");
# or
$handle->add_child();
add\_child can take 3 parameters -- a key, a value, and a position. The key
and value will set the key/value of the child on construction. If pos is
passed, the new child will be inserted into the list of children.
To move the handle so it points at a child (so you can start manipulating that
child), there are a series of methods to call:
$handle->first(); # sets the current child to the first in the list
$handle->next(); # sets the next, or first if there was no next
$handle->prev(); # sets the previous, or last if there was no next
$handle->last(); # sets to the last child
$handle->down(); # positions the handle's current node to the
# current child
To move back up, you can call the method up:
$handle->up(); # moves to this node's parent
up() will fail if the current node has no parent node. Most of the member
functions return either undef to indicate failure, or some other value to
indicate success.
## $Tree::MultiNode::debug
If set to a true value, it enables debugging output in the code. This will
likely be removed in future versions as the code becomes more stable.
# API REFERENCE
## Tree::MultiNode
The tree object.
## Tree::MultiNode::new
@param package name or tree object [scalar]
@returns new tree object
Creates a new Tree. The tree will have a single top level node when created.
The first node will have no value (undef) in either it's key or it's value.
my $tree = new Tree::MultiNode;
## Tree::MultiNode::Node
Please note that the Node object is used internally by the MultiNode object.
Though you have the ability to interact with the nodes, it is unlikely that
you should need to. That being said, the interface is documented here anyway.
## Tree::MultiNode::Node::new
new($)
@param package name or node object to clone [scalar]
@returns new node object
new($$)
@param key [scalar]
@param value [scalar]
@returns new node object
Creates a new Node. There are three behaviors for new. A constructor with no
arguments creates a new, empty node. A single argument of another node object
will create a clone of the node object. If two arguments are passed, the first
is stored as the key, and the second is stored as the value.
# clone an existing node
my $node = new Tree::MultiNode::Node($oldNode);
# or
my $node = $oldNode->new();
# create a new node
my $node = new Tree::MultiNode::Node;
my $node = new Tree::MultiNode::Node("fname");
my $node = new Tree::MultiNode::Node("fname","Larry");
## Tree::MultiNode::Node::key
@param key [scalar]
@returns the key [scalar]
Used to set, or retrieve the key for a node. If a parameter is passed,
it sets the key for the node. The value of the key member is always
returned.
print $node3->key(), "\n"; # 'fname'
## Tree::MultiNode::Node::value
@param the value to set [scalar]
@returns the value [scalar]
Used to set, or retrieve the value for a node. If a parameter is passed,
it sets the value for the node. The value of the value member is always
returned.
print $node3->value(), "\n"; # 'Larry'
## Tree::MultiNode::Node::clear\_key
@returns the deleted key
Clears the key member by deleting it.
$node3->clear_key();
## Tree::MultiNode::Node::clear\_value
@returns the deleted value
Clears the value member by deleting it.
$node3->clear_value();
## Tree::MultiNode::Node::children
@returns reference to children [array reference]
Returns a reference to the array that contains the children of the
node object.
$array_ref = $node3->children();
## Tree::MultiNode::Node::child\_keys
Tree::MultiNode::Node::child\_values
Tree::MultiNode::Node::child\_kv\_pairs
These functions return arrays consisting of the appropriate data
from the child nodes.
my @keys = $handle->child_keys();
my @vals = $handle->child_values();
my %kv_pairs = $handle->child_kv_pairs();
## Tree::MultiNode::Node::child\_key\_positions
This function returns a hash table that consists of the
child keys as the hash keys, and the position in the child
array as the value. This allows for a quick and dirty way
of looking up the position of a given key in the child list.
my %h = $node->child_key_positions();
## Tree::MultiNode::Node::parent
Returns a reference to the parent node of the current node.
$node_parent = $node3->parent();
## Tree::MultiNode::Node::dump
Used for diagnostics, it prints out the members of the node.
$node3->dump();
## Tree::MultiNode::Handle
Handle is used as a 'pointer' into the tree. It has a few attributes that it keeps
track of. These are:
1. the top of the tree
2. the current node
3. the current child node
4. the depth of the current node
The top of the tree never changes, and you can reset the handle to point back at
the top of the tree by calling the top() method.
The current node is where the handle is 'pointing' in the tree. The current node
is changed with functions like top(), down(), and up().
The current child node is used for traversing downward into the tree. The members
first(), next(), prev(), last(), and position() can be used to set the current child,
and then traverse down into it.
The depth of the current node is a measure of the length of the path
from the top of the tree to the current node, i.e., the top of the node
has a depth of 0, each of its children has a depth of 1, etc.
## Tree::MultiNode::Handle::New
Constructs a new handle. You must pass a tree object to Handle::New.
my $tree = new Tree::MultiNode;
my $handle = new Tree::MultiNode::Handle($tree);
## Tree::MultiNode::Handle::tree
Returns the tree that was used to construct the node. Useful if you're
trying to create another node into the tree.
my $handle2 = new Tree::MultiNode::Handle($handle->tree());
## Tree::MultiNode::Handle::get\_data
Retrieves both the key, and value (as an array) for the current node.
my ($key,$val) = $handle->get_data();
## Tree::MultiNode::Handle::get\_key
Retrieves the key for the current node.
$key = $handle->get_key();
## Tree::MultiNode::Handle::set\_key
Sets the key for the current node.
$handle->set_key("lname");
## Tree::MultiNode::Handle::get\_value
Retrieves the value for the current node.
$val = $handle->get_value();
## Tree::MultiNode::Handle::set\_value
Sets the value for the current node.
$handle->set_value("Wall");
## Tree::MultiNode::Handle::get\_child
get\_child takes an optional parameter which is the position of the child
that is to be retrieved. If this position is not specified, get\_child
attempts to return the current child. get\_child returns a Node object.
my $child_node = $handle->get_child();
## Tree::MultiNode::Handle::add\_child
This member adds a new child node to the end of the array of children for the
current node. There are three optional parameters:
- a key
- a value
- a position
If passed, the key and value will be set in the new child. If a position is
passed, the new child will be inserted into the current array of children at
the position specified.
$handle->add_child(); # adds a blank child
$handle->add_child("language","perl"); # adds a child to the end
$handle->add_child("language","C++",0); # adds a child to the front
## Tree::MultiNode::Handle::add\_child\_node
Recently added via RT # 5435 -- Currently in need of proper documentation and test patches
I've patched Tree::MultiNode 1.0.10 to add a method I'm currently calling add_child_node().
It works just like add_child() except it takes either a Tree::MultiNode::Node or a
Tree::MultiNode object instead. I found this extremely useful when using recursion to populate
a tree. It could also be used to subsume any tree into another tree, so this touches on the
topic of the other bug item here asking for methods to copy/move trees/nodes.
## Tree::MultiNode::Handle::depth
Gets the depth for the current node.
my $depth = $handle->depth();
## Tree::MultiNode::Handle::select
Sets the current child via a specified value -- basically it iterates
through the array of children, looking for a match. You have to
supply the key to look for, and optionally a sub ref to find it. The
default for this sub is
sub { return shift eq shift; }
Which is sufficient for testing the equality of strings (the most common
thing that I think will get stored in the tree). If you're storing multiple
data types as keys, you'll have to write a sub that figures out how to
perform the comparisons in a sane manner.
The code reference should take two arguments, and compare them -- return
false if they don't match, and true if they do.
$handle->select('lname', sub { return shift eq shift; } );
## Tree::MultiNode::Handle::position
Sets, or retrieves the current child position.
print "curr child pos is: ", $handle->position(), "\n";
$handle->position(5); # sets the 6th child as the current child
## Tree::MultiNode::Handle::first
Tree::MultiNode::Handle::next
Tree::MultiNode::Handle::prev
Tree::MultiNode::Handle::last
These functions manipulate the current child member. first() sets the first
child as the current child, while last() sets the last. next(), and prev() will
move to the next/prev child respectively. If there is no current child node,
next() will have the same effect as first(), and prev() will operate as last().
prev() fails if the current child is the first child, and next() fails if the
current child is the last child -- i.e., they do not wrap around.
These functions will fail if there are no children for the current node.
$handle->first(); # sets to the 0th child
$handle->next(); # to the 1st child
$handle->prev(); # back to the 0th child
$handle->last(); # go straight to the last child.
## Tree::MultiNode::Handle::down
down() moves the handle to point at the current child node. It fails
if there is no current child node. When down() is called, the current
child becomes invalid (undef).
$handle->down();
## Tree::MultiNode::Handle::up
down() moves the handle to point at the parent of the current node. It fails
if there is no parent node. When up() is called, the current child becomes
invalid (undef).
$handle->up();
## Tree::MultiNode::Handle::top
Resets the handle to point back at the top of the tree.
When top() is called, the current child becomes invalid (undef).
$handle->top();
## Tree::MultiNode::Handle::children
This returns an array of Node objects that represents the children of the
current Node. Unlike Node::children(), the array Handle::children() is not
a reference to an array, but an array. Useful if you need to iterate through
the children of the current node.
print "There are: ", scalar($handle->children()), " children\n";
foreach $child ($handle->children()) {
print $child->key(), " : ", $child->value(), "\n";
}
## Tree::MultiNode::Handle::child\_key\_positions
This function returns a hash table that consists of the
child keys as the hash keys, and the position in the child
array as the value. This allows for a quick and dirty way
of looking up the position of a given key in the child list.
my %h = $handle->child_key_positions();
## Tree::MultiNode::Handle::get\_child\_key
Returns the key at the specified position, or from the corresponding child
node.
my $key = $handle->get_child_key();
## Tree::MultiNode::Handle::get\_child\_value
Returns the value at the specified position, or from the corresponding child
node.
my $value = $handle->get_child_value();
## Tree::MultiNode::Handle::remove\_child
Returns Tree::MultiNode::Node::child\_kv\_paris() for the
current node for this handle.
my %pairs = $handle->kv_pairs();
## Tree::MultiNode::Handle::remove\_child
## Tree::MultiNode::Handle::child\_keys
Returns the keys from the current node's children.
Returns undef if there is no current node.
## Tree::MultiNode::Handle::traverse
$handle->traverse(sub {
my $h = pop;
printf "%sk: %s v: %s\n",(' ' x $handle->depth()),$h->get_data();
});
Traverse takes a subroutine reference, and will visit each node of the tree,
starting with the node the handle currently points to, recursively down from the
current position of the handle. Each time the subroutine is called, it will be
passed a handle which points to the node to be visited. Any additional
arguments after the sub ref will be passed to the traverse function \_before\_
the handle is passed. This should allow you to pass constant arguments to the
sub ref.
Modifying the node that the handle points to will cause traverse to work
from the new node forward.
## Tree::MultiNode::Handle::traverse
or to have
the subref to be a method on an object (and still pass the object's
'self' to the method).
$handle->traverse( \&Some::Object::method, $obj, $const1, \%const2 );
...
sub method
{
my $handle = pop;
my $self = shift;
my $const1 = shift;
my $const2 = shift;
# do something
}
# SEE ALSO
Algorithms in C++
Robert Sedgwick
Addison Wesley 1992
ISBN 0201510596
The Art of Computer Programming, Volume 1: Fundamental Algorithms,
third edition, Donald E. Knuth
# AUTHORS
Kyle R. Burton (initial version, and maintenence)
Daniel X. Pape (see Changes file from the source archive)
Eric Joanis
Todd Rinaldo
# BUGS
\- There is currently no way to remove a child node.
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