games-framework
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资源说明:Web Games Framework
GF - low-level web games framework and content pipeline
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1. [Features](#game-library-features)
2. [Setup](#setup)
3. [Tutorial](#project-tutorial)
4. [Raison d'etre](#raison-detre)
5. [License](#license)
6. [Contributing](#contributing)

GF is a modularized Javascript library that is built atop [Google Closure](http://code.google.com/closure/), using the
[Closure Library](http://code.google.com/closure/library/) as a base and the
[Closure Compiler](http://code.google.com/closure/compiler/) to build the tiny and fast output Javascript files.
Designed to be a set of tools to enable rapid high-quality games, it's not an engine (like Unity) or scene graph
(like three.js), but more akin to XNA or SDL. Pick what you need, get started quickly, and spend timing writing game
code vs. platform abstractions and content pipelines.

For detailed information about the framework and its classes, see `docs/`.

*DISCLAIMER*: This project should be considered alpha - it is likely to have significant changes and additions, and should not be
considered stable yet. Use at your own risk.

# Game Library Features

* Runtime
  * Robust game loop management
  * Idle state/hidden tab tracking
* Audio
  * 3D positional sound via [Web Audio API](https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html)
  * Efficient sound bank representation (single file transfer) + tools for creation
  * Efficient music playback
  * (coming soon) fallback for 

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