Photon Rally Tutorial 1.1.0.unitypackage
文件大小: 42974k
源码售价: 10 个金币 积分规则     积分充值
资源说明: unity多人赛车游戏项目源码Photon Rally Tutorial v1.1.0 Requires Unity 5.2.2 PUN Rally is a complete base project for a multiplayer combat racing game using Photon, the most popular network platform for Unity. The project includes all sources and a 30+ pages illustrated tutorial book (PDF) explaining its use of realistic physics, dead-reckoning, checkpoint-based positions, power-ups, weapons and several other important features of multiplayer games, such as lobby control, car-selection and server-synced race-start. FEATURES Realistic physics based on standard colliders, wheel-colliders and rigidbody. Detailed suspension movement. Real-time race synchronization over the internet using PUN (Photon Unity Network). Dead-reckoning techniques to smoothly deal with latency. (new) Complete weapon system (with ammo, network sync and multiple weapons) (new) Extensible power-ups system with sample increase, decrease speed and weapon ammo reloads Server-synced start and grid spawns. Checkpoint-based race management (positions, laps, finish, etc). Custom car selection (prefabs based) for connected players. The project is a foundation for a multiplayer racing game, but also serves as a comprehensive introduction to several multiplayer concepts with Photon: Dealing with lobbies, rooms creation and joining. Managing player connection and disconnection (both in menus and races). Using custom player properties. Remote Procedure Calls (RPCs). Server-based time/clock (for race start). The PhotonView component. Custom network synchronization of GameObjects. PUNBehavior and Photon.MonoBehavior classes.
本源码包内暂不包含可直接显示的源代码文件,请下载源码包。