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Introduction To 3D Game Programming With Directx 11
... DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the ...
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GPU.Pro.6.Advanced.Rendering.Techniques.148226461
... tips and techniques for the real-time rendering of special effects and visualization data that are useful for ... of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics- ...
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GPU Pro 6 Advanced Rendering Techniques 无水印pdf 0分
... tips and techniques for the real-time rendering of special effects and visualization data that are useful for ... of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics- ...
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Mastering iOS Game Development
... , Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other ...
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Mastering LibGDX Game Development pdf 0分
... battle mechanics and spawn points
Devise scripted cutscenes to add an element of story and drama
Develop save and load game profiles
Create special effects to give the game extra juiciness and polish, and help build the ...
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GPU Pro 7 Advanced Rendering Techniques 2016新书 kindle azw4 0分
... tips and techniques for the real-time rendering of special effects and visualization data that are useful for ... of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics- ...
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GPU Pro 7 Advanced Rendering Techniques 2016新书pdf 0分
... tips and techniques for the real-time rendering of special effects and visualization data that are useful for ... of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics- ...
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Introduction_to_3D_Game_Programming_with_Directx_12
... about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with animated character meshes, picking, environment mapping, normal mapping, real-time shadows, and ambient occlusion.
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Introduction to 3D Game Programming with DirectX 12(英文)
... about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with animated character meshes, picking, environment mapping, normal mapping, real-time shadows, and ambient occlusion.
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Mastering Android Game Development with Unity
... particle systems and complex animations
Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras
Make your game more realistic by providing music and sound effects
Debug and deploy your games on different Android devices
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