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  • cnc-replayreaders ... collection of replay file dissectors for Electronic Arts Command & Conquer games, and file format documentation A collection of ... copy/pasted variantes of replay file dissectors for Command & Conquer games of the Electronic Arts era: ccgzhreader.cpp: " ...
  • cnc-plugin ... * which can be kept up-to-date using the vendors own channel. Example npcncplugin.ini --------------------- [cnc95] application=Command & Conquer executable=C&C95.exe url=http://example.com/plugin-data/cnc95/release.txt [ra95] application=Command & ...
  • cncpp Rendering Command & Conquer: Yuri's Revenge in C#/XNA I figured that writing an asset renderer for YR in C# would be a good chance to learn more about C#, and test out the performance of modern machines rendering old crappy file formats.
  • umber-hulk ... (age 10). The goals of the game are to maintain the largest and most powerful empire of planets. Each turn you may conquer planets (or journey to them), or harvest resources from your existing pool of planets. As you expand the range of your dominion, ...
  • TW-FJW-Example Example project for a Divide and conquer implementation to build your own projects with how to use: - prerequisites: - installed ant, if to be build via command line - installed jdk7 - mac os x 32 & 64 bit: http://dl.dropbox.com/u/ ...
  • dart Dash on Rubinius # Dart ## A port of Google's Dash on Rubinius ### Where's the code? We have to wait until the Dash spec is released. Then, we conquer the world!
  • Orlog DEPRECATED Orlog is a world conquer strategy game, it is being developed with GWT using Eclipse's gwt plugin. The game is already working! Im doing alpha tests with it right now... TO-DO list.: - Remake layouts - New maps and rules - Integration with ...
  • CS_RealWorldBenchmarking ... naive algorithm, which becomes intractable at around n = 50. [1] MIT's Introduction to Algorithms, Lecture 3: Divide and Conquer. Viewable as a video at http://www.catonmat.net/blog/mit-introduction-to-algorithms-part-two/ [2] http://mathworld.wolfram ...
  • web-game-doc ... * createDefaultMaps * joinGame * aiJoin * leaveGame * setReadinessStatus * getMessages * sendMessage * selectRace * resetServer * conquer * decline * redeploy * selectFriend * finishTurn * defend * dragonAttack * enchant * throwDice * getGameList * ...
  • log-tailer Uses Luca's node-tail and will graph up some stuff (and conquer the world)