livecode
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资源说明:A toolkit for livecoding using Ruby and TextMate on OSX.
= Livecode: Ruby toolkit for TextMate/OSX

Live coding (sometimes known as 'interactive programming', 'on-the-fly programming', 'just in time programming') is the name given to the process of writing software in realtime as part of a performance. Historically, similar techniques were used to produce early computer art, but recently it has been explored as a more rigorous alternative to laptop DJs who, live coders often feel, lack the charisma and pizzazz of musicians performing live.

Generally, this practice stages a more general approach: one of interactive programming, of writing (parts of) programs while they run. Traditionally most computer music programs have tended toward the old write/compile/run model which evolved when computers were much less powerful. This approach has locked out code-level innovation by people whose programming skills are more modest. Some programs have gradually integrated real-time controllers and gesturing (for example, MIDI-driven software synthesis and parameter control). Until recently, however, the musician/composer rarely had the capability of real-time modification of program code itself." - http://en.wikipedia.org/wiki/Livecoding#Live_coding

Livecode is a toolkit for livecoding with Ruby using TextMate on OSX. At the core, it's a server/client setup that'll let you run and modify code in realtime. 

The server and TextMate bundle is functional, I'm currently working on porting over the MIDI code. Watch this space.

== Installation

 gem install livecode

The TextMate bundle should be updated every time you install a new version:

 livecode update_textmate

== Usage

Once you're set up, you can fire up the server in a terminal window:

 livecode run

(Alternatively, you could press CMD+B in TextMate to launch it as a background daemon.)

Open a new TextMate document and set the language to "Ruby Livecode". You can
now press CMD+E to run either the selected text or the current line on 
the server. Hack away! 

== Multiplayer livecoding

Instead of running your own server, you can connect to a remote session by running:

 livecode connect drb://somewhere.else:123456

When you're done, disconnect with:

 livecode disconnect

== Making your own client

..is fairly simple:

 require 'livecode_server'
 client = LivecodeServer::Client.new

You can now send code to the server as strings:

 client.run 'message = "Hello world!"'
 client.run 'puts message'

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