Go To English Version 超过100万源码资源,1000万源码文件免费下载
  • RealtimeImageLineExt ... 15 frames/s testing methods: in the installation of USB CMOS camera has a computer running the program directly to see real-time Detection of linear treatment effect (using different colors in different directions that a straight line). (Can be used for ...
  • NtripRTCMMC.zip The Ntrip RTCM Multiclient "NtripRTCMMC" simultaneously reads a number of real-time RTK data streams in RTCM 2.x format (basicly message types 18 and 19) as received from an Ntrip Broadcaster. It decodes the streams and generates raw and RINEX files.
  • invIndexDoclet.zip ... 1.2 Doclet. Used with Javadoc, it can generate a Unix-style inverted index for a set of Java classes, with links to real Java API documentation. Includes directions and source code. This doclet requires JDK 1.2.1 or later, it will not work with JDK 1.1 ...
  • desktop.rar 我们做微机硬件综合实验做的一个交通信号灯实时控制系统设计,很好哦!还附有实验报告.-A traffic lights real-time control system design of the micro computer hardware experiment.PS:contain the experiment report
  • DesigningEmbeddedSystemswithPIC.rar ... treatment of microcontroller design, programming in both assembly language and C, and features advanced topics such as networking and real-time operating systems. It is accompanied by a CD-ROM containing copies of all programs and software tools ...
  • Real_Time_Control_using_Matlab_and_Java_Laser_Guid Real Time Control using Matlab and Java - Laser Guided Vehicle
  • CWBButtonDemo.zip ... , but that s not enough. The size of button is the size of the bitmap, and you can t put a text by calling the API SetWindowText(). I wanted REAL Bitmap Button like GTK+ or WindowBlinds. So I try to create a REAL Bitmap Button referring WindowBlinds.
  • Real_Time_System.rar 一种基于FPGA的设计实时高分辨率图像处理系统的设计方法。英文为Real-Time System for High-Image Resolution Disparity Estimation。主要讲算法和系统构架
  • light.rar DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) 在DX中,我们能创建不同类型的光,使场景看起来更真实。但要记住,DX中的光只是在近似地模拟自然界的光。在自然界中,光由光源(如灯泡)发出,然后延直线传播,直到消耗完毕或传入眼睛;光在遇到物体时会发生反射,每次反射都会有能量的消耗;实际上,光可以在物体间反射千百万次,而且光滑表面会比不光滑的表面反射更多的光。这一切如果全算进来的话,计算量是巨大的,所以,DX只是在近似地模仿。
  • Genesis3D-v1.6-Src.zip Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.