资源说明:A Unix and DOS checkers-playing program.
WISCHK 2.0 John Wiseman jjwiseman@gmail.com ---------- Tested with: 386SX-16 4 MB RAM Unix (linux) w/ gcc 2.3.3 MS-DOS 5.0 w/ Turbo C++ 3.0 SunOS 4.something and 5.5 w/ gcc 2.72 COMPILATION ----------- Compiling under DOS is relatively simple. Use your favorite C++ compiler supporting nested types (most recent compilers do), compile and link the whole thing together. There are really only a few catches: I. Screen library. If you have curses or are using a Borland compiler, then don't worry. Otherwise, you will have to fiddle with dispprim.h to make use of your vendor supplied/homebrew screen I/O library. II. Stack space. Make sure that if you're compiling under DOS, you give the program lots of stack space (if you have a Borland compiler, don't worry - it's taken care of). 60K or so is nice, probably 20K will do. III. Heap. When compiling under DOS, make sure to use a memory model that will give access to the full 640K. Compact, large and huge should all work. Flat is nice. To compile under unix, you can probably just use the supplied makefile. MANIFEST -------- README This file Makefile Makefile for unix wischk.man Manual page wischk.6 Source for manual page run1 Shell script to automate game between two generic checkers programs run2 shell script to automate game between two versions of wischk run.bat DOS batch file to automate game between two programs checkers.cfg Board configuration file master.cfg Board configuration file (initial board) default.prm Defaults for parameters affecting static evaluation *.cc *.h Source files
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