lectric
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资源说明:A touch-enabled, hardware-accelerated, slider. (unmaintained)
# Lectric Slider

Lectric is a JavaScript slider that is touch-enabled and takes advantage of hardware acceleration. It looks awesome on Apple touch devices. You can see an early version of this software implemented on [mckinney.com](http://mckinney.com).

It's Electric!

**Requires:** [jQuery](http://github.com/jquery/jquery)

## Installation

Put this in your ``:
    
    

    
    

## Usage

HTML:

    
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JavaScript: var slider = new Lectric(); slider.init('#slider'); ## Optional Parameters You can specify a few extra parameters when you call the `init` method. Those include: - `next` *(selector)*: Next button - `previous` *(selector)*: Previous button - `limitLeft` *(boolean)*: Prohibits the slider from moving left - `limitRight` *(boolean)*: Prohibits the slider from moving right - `itemClassName` *(string)*: Class name of the individual pages of the slider (defaults to "item") - `itemWrapperClassName` *(string)*: Class name of the container that wraps all items (defaults to "items") - `animateEasing` *(string)*: A string indicating which easing function to use for the transition (non-mobile only). - `animateDuration` *(integer or string)*: A string (e.g. "fast" or "slow") or number (in milliseconds) determining how long a slide animation will run. - `hooks` *(map)*: Map of callback functions that should be subscribed to the various hooks (see next section for more about hooks) - `tossing` *(boolean)*: Turns tossing of the slider on. This lets you "toss" the slider ahead more than one page. (defaults to false) - `tossFunction` *(function)*: A function to use for calculating the distance (from the touchend point) the slider should be tossed. For example, let's provide a slider with next/previous buttons: var slider = new Lectric(); slider.init('#slider', {next: '.next', previous: '.previous'}); ## Hook System Lectric is designed to give you a great deal of visibility of its insides. To help you extend Lectric, we've provided a simple hook system for you to tap into. Hooks have specific names and are invoked at specific times in the execution of the slider's timeline. Subscribing to a hook looks something like this: slider.on('slide', function(s, event) { console.log('We just moved! Our current position is:' + s.position.x); }); Unsubscribing from a hook looks like this: var handler = slider.on('slide', function(s, event) { console.log('We just moved! Our current position is:' + s.position.x); }); slider.off('slide', handler); // Unsubscribe handler from slider The hooks available to you are: - `init`: Triggered after the slider is initialized - `start`: Triggered when the user puts her finger down on the slider - `slide`: Triggered when the position of the slider is moved - `firstSlide`: Triggered the first time the position of the slider is moved (for a single touch event) - `end`: Triggered when the user lifts her finger off of the slider - `endNoSlide`: Triggered when the user lifts her finger off of the slider and did not move the slider - `animationEnd`: Triggered when the slide animation has completed - `nextButton`: Triggered when the next button is pressed - `previousButton`: Triggered when the previous button is pressed The callback function that you provide the `on` function will pass your callback two parameters: slider controller instance you are manipulating and the jQuery event object that was triggered. Having a reference to the controller object will allow you to augment the behaviour of the slider itself.

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