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  • graphics-primitive Driver agnostic 2D Graphics in Perl Graphics::Primitive - Device and library agnostic graphic primitives Graphics::Primitive is a device and library agnostic system for creating and manipulating various graphical elements such ...
  • myman ... try the included xmyman3 script for more different types of pseudo-graphic characters (single and double lines, dots, and power pellets.) ... : 100 points 2A: 300 points 2B: 500 points 2C: 700 points 2D: 1000 points 2E: 2000 points 2F: 3000 points 30: 5000 ...
  • MoonWalker Demo graphic of alg. Brezenhema. ============================================================== VoodooGraphics Mini - Great project only for university usage. ============================================================== Project implement very simple ...
  • PicCalcGraph A Graphic 2D/3D and calculator for PIC microcontrollers
  • GBH Some kind of GTA2 world viewer, build with gosu (for 2D stuff, input handling, timing and sound) and pure opengl - thanks to ... . #GBH Nothing much yet, just a playground for me to do graphic experiments. At the moment this is capable of drawing the whole ...
  • slither ... Licensed under the LGPL Version 3 License. Includes modified "KSnake" graphic, part of the "Crystal Project Icons" icon set. ... under the LGPL license. Includes generated spinner ajax-loader graphic. Copyright 2007-2010 LoadInfo.net. Free for personal use ...
  • ThingiverseCollage Processing sketch to fill a 2D SVG shape with images of a bunch of random 3D STL objects. ThingiverseCollage - ... a random STL, orients it randomly, and renders it to a temporary graphic. 4. Chooses a random location to try to render. 5. Compares the ...
  • s34mme ... Pixel data for use on 15, 15 and 24 bit graphic cards. * [S34Bitmap](http://github.com/cjus/s34mme/blob/master/ ... animation scene management of sprite animation objects. Shows handling of 2D Z-ordering and dirty rectangle management. ## Code I did not ...
  • gamejs ... development. GameJs ======= GameJs is a JavaScript library for writing 2D games or other interactive graphic applications for the HTML Canvas. * Homepage: . * [Showcase of games built with Gamejs](http:// ...
  • freealbion ... and collision detection (needs more reverse engineering though) * 3D graphic enhancements: real dynamic lighting for each light source/ ... always be enabled (you'll get weird behavior on 2D maps otherwise) * Fullscreen is recommended for best performance ...