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graphics-primitive
Driver agnostic 2D Graphics in Perl
Graphics::Primitive - Device and library agnostic graphic primitives
Graphics::Primitive is a device and library agnostic system for creating
and manipulating various graphical elements such ...
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myman
... try the included xmyman3 script for more different types of
pseudo-graphic characters (single and double lines, dots, and power
pellets.)
... : 100 points
2A: 300 points
2B: 500 points
2C: 700 points
2D: 1000 points
2E: 2000 points
2F: 3000 points
30: 5000 ...
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MoonWalker
Demo graphic of alg. Brezenhema.
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VoodooGraphics Mini - Great project only for university usage.
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Project implement very simple ...
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PicCalcGraph
A Graphic 2D/3D and calculator for PIC microcontrollers
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GBH
Some kind of GTA2 world viewer, build with gosu (for 2D stuff, input handling, timing and sound) and pure opengl - thanks to ... .
#GBH
Nothing much yet, just a playground for me to do graphic experiments.
At the moment this is capable of drawing the whole ...
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slither
... Licensed under the LGPL Version 3 License.
Includes modified "KSnake" graphic, part of the "Crystal Project Icons" icon set.
... under the LGPL license.
Includes generated spinner ajax-loader graphic.
Copyright 2007-2010 LoadInfo.net. Free for personal use ...
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ThingiverseCollage
Processing sketch to fill a 2D SVG shape with images of a bunch of random 3D STL objects.
ThingiverseCollage - ... a random STL, orients it randomly, and
renders it to a temporary graphic.
4. Chooses a random location to try to render.
5. Compares the ...
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s34mme
... Pixel data for use on 15, 15 and 24 bit graphic cards.
* [S34Bitmap](http://github.com/cjus/s34mme/blob/master/ ... animation scene management of sprite animation objects. Shows handling of 2D Z-ordering and dirty rectangle management.
## Code I did not ...
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gamejs
... development.
GameJs
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GameJs is a JavaScript library for writing 2D games or other interactive
graphic applications for the HTML Canvas.
* Homepage: .
* [Showcase of games built with Gamejs](http:// ...
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freealbion
... and collision detection (needs more reverse engineering though)
* 3D graphic enhancements: real dynamic lighting for each light source/ ... always be enabled (you'll get weird behavior on 2D maps otherwise)
* Fullscreen is recommended for best performance ...
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