-
-
utils
... as "don't know", to be perused later.
- **q** - Exit the program.
The answers can also be stored in an SQLite database to ... related changes together and makes
things like `git log --oneline --graph` more readable. IMHO. After the
branch is merged, it's ...
-
jig
... AllegroGraph server environment.
In this way, you can easily explore a graph or incrementally build up simple programs at the [REPL]( ... jig/wiki/Jig-steps)
Here is an example of a Jig program:
```javascript
// Name of the triple store
store.name
// Number ...
-
gegl-vips
... of libvips installed (7.25), plus
babl-0.1.4 or later. Then configure ; make ; make install as usual.
Test program
============
------
#include
#include
#include
int
main (int argc, char **argv)
{
GeglNode *gegl, * ...
-
flextgl
...
[](https://codecov.io/gh/mosra/flextgl)
flextGL ... extension is
> supported.
Take a look at the [example program](https://github.com/ginkgo/flextGL-example)
to get an ...
-
graphbag
C++ experimental code for a graph theory Qt gui program.
Just C++ experimental code for a graph theory Qt GUI program.
-
mathblog
... -inclined web log
mathblog
========
mathblog is a Haskell program targeted at people who want to write
statically- ... mathblog uses the MathJax
CDN for MathJax resources.
- Function graph plotting packages:
- The TikZ and pgfplots LaTeX packages ...
-
esnek
...
variable to avoid modifying the code (in this case you can use a file name, "stdout" or "stderr"):
$ RESTCLIENT_LOG=stdout path/to/my/program
$ RESTCLIENT_LOG=stdout irb
== Notes
Esnek was initially developed using Emacs under Ubuntu Linux.
-
insane
Interprocedural Static Analysis Engine for Scala
# INSANE
Static program analysis techniques working on object-oriented languages require
precise knowledge of the aliasing relation between variables. This knowledge is
important to, among other things, ...
-
assemblage
... and use those to conservatively scaffold the contigs
------------------------------------------------------------------------------------------
Requirements:
1. `clc_ref_assemble` mapping program from the CLC Bio assembly cell suite (tested on version 4 ...
-
xd
... to easily create textures, or load them from image files)
- Shader program (makes it easy to compile and use GLSL shader programs ... binding rest of the XD API to Lua
- Generic scene graph (scene/entity structuring/ordering)
- Joystick and gamepad support
- ...
-