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  • Introduction to 3D Game Programming with DirectX 11 ... DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the ...
  • Introduction to 3D Game Programming with DirectX 10(中文版) ... about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to ...
  • Mastering.IOS.Game.Development ... , Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other ...
  • COCOS2d-X by Example Beginners Guide ... up in your games with easy to apply animations, particle effects, and physics simulation Quickly implement and test your own ... full advantage of the framework by adding animations and special effects, implementing a physics engine, and optimizing your games ...
  • Mastering IOS Game Development 无水印原版pdf ... , Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other ...
  • Unity 2017 Game Development Essential Unity 2017 Game Development Essential Build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more!
  • GPU Pro 360 Guide to Geometry Manipulation-Wolfgang Engel June ... ... /CRC Press Reference - 325 Pages ISBN 9781138568242 - CAT# K43591 Description : Features Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, ...
  • View Interpolation for Image Synthesis ... extreme by using interpolated images to portray three-dimensional scenes. The special-effects technique of morphing, which combines interpolation of texture maps and their shape, is applied to computing arbitrary intermediate frames ...
  • OpenGL development cookbook ... objects, such as smoke are often used to add special effects. Such objects are typically handled using a particle ... graphics have influenced several different fields ranging from visual effects in movies to biomedical and engineering simulations. In the ...
  • 3D Game Development with Microsoft Silverlight 3: Beginner’s Gui... ... A PHYSICS ENGINE 10: APPLYING ARTIFICIAL INTELLIGENCE 11: APPLYING SPECIAL EFFECTS 12: CONTROLLING STATISTICS AND SCORING 13: ADDING ... to define and specialize 3D characters Create amazing effects by controlling cameras, lights, and characters using gaming ...