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TrashBox
... on nonlinear distortion of sound fed to the iPad through line-in. This audio will be processed in real time and modified by the user through simple drawing actions.
Initially, a simple line is displayed to the user; ...
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yomguy-s-raw-tips
... -package libncurses5-dev fakeroot wget bzip2
patch::
export patch="snd-usb-audio-FTP-2.6.39-yomguy.patch"; echo "Signed-off-by: ... the kernel source is patched with the real time preemption code by Ingo Molnar.
Next is the M-Audio USB Fast Track Pro patch ...
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pixelboost
... /ZLib or similar. See the individual licenses in libs/* and shared/src/external* for details.
FEATURES
===
* Basic audio support
* Threaded resource loading
* Custom schema driven database with automatic deserialisation
* File system (with pack support) ...
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MDCT12
... from "A New Efficient Method of Computing MDCT in MP3 Audio Coding" (Wu & Yang, 2012).
Relies on the libfixmath library: http ... place to ensure this.
dataframe: an incoming array of real data (such as audio). Should have 12 elements. Currently no check in ...
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untitledone
... in asteroids mode, but have never found another
to play a real, competitive 2 player game.
Although this project is called " ... other options you may be interested
in, such as disabling audio or enabling experimental or legacy features, or
disabling POSIX ...
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nme-android-dynamicsound
... haxe/NME3/android
nme-android-dynamicsound
========================
**Implementation of generative audio for haxe+NME3+android**
Current version: 0.1.0 ... set in samples, for one out of two channels. Real buffer size on the android device
will be * ...
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PCSX-reARMed-PB
...
PlayBook. QNX specific changes were made to the MIPS->ARM recompiler,
audio driver, display driver and GUI.
It was based off the Maemo ... It is recommended that you use it. However, if you own a
real PlayStation, you may be able to use your own BIOS image ...
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hear-and-now
... dudes
hear&now
========
hear&now is a lightweight interactive audio mixer library for cool dudes
caveat emptor
=============
hear& ... ; under this
assumption, jiffy tempo is approximately equal to real tempo in 4/4 time.)
the primary metaphor of ...
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SoundBits
... audio-visual experiment using Processing.
An audio-visual performance written in PureData and Processing.
Title: Scene
Every individual has ... It constructs a virtual landscape by processing real-time video and audio in order to remind everyone about the ...
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C64Freqs
A short C program to calculate audio frequency tables for the Commodore 64's SID chip.
This short program calculates the ... to saturate it to $FFFF.
The program prints all frequency values (SID & real), as well as saves two binary files with the tables for ...
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