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  • TrashBox ... on nonlinear distortion of sound fed to the iPad through line-in. This audio will be processed in real time and modified by the user through simple drawing actions. Initially, a simple line is displayed to the user; ...
  • yomguy-s-raw-tips ... -package libncurses5-dev fakeroot wget bzip2 patch:: export patch="snd-usb-audio-FTP-2.6.39-yomguy.patch"; echo "Signed-off-by: ... the kernel source is patched with the real time preemption code by Ingo Molnar. Next is the M-Audio USB Fast Track Pro patch ...
  • pixelboost ... /ZLib or similar. See the individual licenses in libs/* and shared/src/external* for details. FEATURES === * Basic audio support * Threaded resource loading * Custom schema driven database with automatic deserialisation * File system (with pack support) ...
  • MDCT12 ... from "A New Efficient Method of Computing MDCT in MP3 Audio Coding" (Wu & Yang, 2012). Relies on the libfixmath library: http ... place to ensure this. dataframe: an incoming array of real data (such as audio). Should have 12 elements. Currently no check in ...
  • untitledone ... in asteroids mode, but have never found another to play a real, competitive 2 player game. Although this project is called " ... other options you may be interested in, such as disabling audio or enabling experimental or legacy features, or disabling POSIX ...
  • nme-android-dynamicsound ... haxe/NME3/android nme-android-dynamicsound ======================== **Implementation of generative audio for haxe+NME3+android** Current version: 0.1.0 ... set in samples, for one out of two channels. Real buffer size on the android device will be * ...
  • PCSX-reARMed-PB ... PlayBook. QNX specific changes were made to the MIPS->ARM recompiler, audio driver, display driver and GUI. It was based off the Maemo ... It is recommended that you use it. However, if you own a real PlayStation, you may be able to use your own BIOS image ...
  • hear-and-now ... dudes hear&now ======== hear&now is a lightweight interactive audio mixer library for cool dudes caveat emptor ============= hear& ... ; under this assumption, jiffy tempo is approximately equal to real tempo in 4/4 time.) the primary metaphor of ...
  • SoundBits ... audio-visual experiment using Processing. An audio-visual performance written in PureData and Processing. Title: Scene Every individual has ... It constructs a virtual landscape by processing real-time video and audio in order to remind everyone about the ...
  • C64Freqs A short C program to calculate audio frequency tables for the Commodore 64's SID chip. This short program calculates the ... to saturate it to $FFFF. The program prints all frequency values (SID & real), as well as saves two binary files with the tables for ...